But this is clearly not the approach taken by Meta, as a file New set of Liverpool FC fan uniforms for Avatar Metawhich provides another option to customize your digital Doppelganger via its apps.
according to dead:
Today, Liverpool Football Club launched a range of virtual apparel that you can buy from the Meta Avatars store on Facebook, Messenger, Instagram and later this year in virtual reality. The collection includes both Liverpool and away kits, as well as a pair of LFC fashion looks.“
Note that these new clothes have not yet been made available in VR. That may be because Meta VR avatars have been the subject of much criticism for pushing the company into the metaverse, following this post from Meta President Mark Zuckerberg:
dead, which has Billions have been invested in developing virtual realityShe has since been fiercely questioned about why her virtual reality environment looks so bad, and why Zuckerberg was apparently unaware of that fact when he posted this photo.
Zuckerberg then clarified that his token and virtual reality developments are actually much more advanced than they might seem, and promised to show more at the Connect conference.
Meta has already offered a file Enhanced Avatars in Connectwhich also included, for the first time, legs on its virtual reality images.
Obviously, it’s very difficult for the Meta to simulate legs, because the VR headset doesn’t have leg sensors of any kind, so it has no way of tracking leg movement. But Meta is working on a new process called QuestSimIt will use AI to estimate what your legs are doing while you’re participating in a virtual reality environment, by taking cues from movements it can track, in your arms and head, to guess where to put your legs at any time.
And it looks pretty accurate in practice, in Zuckerberg’s demo at Connect.
This is very good, isn’t it? The meta-stem estimation process appears to be in place, which could be a major upgrade to the metaverse interaction.
Except it’s not actually that good – or at least, it might not be, since this video wasn’t made with QuestSim, it was created using motion capturewhich is a more advanced and costly process for capturing body motion.
as dead said Download:
“To enable this preview of what’s to come, the clip showed animations created from the motion capture.”
Motion capture is not currently part of Meta’s commercial VR offerings, and it seems ridiculous that it’s back to using this as a way to deliver what’s purportedly its leg simulation that comes to all VR users. Because it isn’t, and we have no idea how good QuestSim actually is.
But Meta needs to showcase the best version of its metaverse vision to attract people to the project, and keep investors impressed. It seems crazy to think that the addition of digital legs will become a major sticking point in the company’s upcoming earnings update, but it probably will, with some market analysts now raising questions about the veracity of Meta’s claims, given that it will return to claiming improved images like these represent updates coming to the consumer.
So again, it doesn’t seem like the best time for the Meta to show off the latest avatar additions. But anyway, with the Liverpool FC kits adding to the fashion collections already available from Balenciaga, Prada and Tom Brownmail in it Avatar Fashion Store.
Ultimately, Meta sees these digital goods offerings as a new source of income for the company and for business promotion Virtual Goods opens up entirely new communication options for various service providers.
And they could potentially become a thing, as has already happened in Fortnite, Roblox, and others.
But the Meta still has some avatar challenges to work on before you can really move on to the next stage.
But, you know, football groups. Fabulous, isn’t it?